MindWare Development FAQ

I have received a lot of questions and feedback since the introduction of MindWare on TFGames, and this FAQ is my attempt to address the most common ones in a convenient format.

Q: When will the next version of MindWare be released?

A: My goal is to release a new version every 14 days or so, but there’s no strict schedule at the moment. Please note that each update might only have a limited amount of new content, but consistency is important to me. I’m 100% determined to bring MindWare to version 1.0โ€”it won’t become yet another abandoned Twine game.

Q: How much time do you dedicate to MindWare’s development?

A: Right now, my ability to work on MindWare is very limited. It’s done in my free time after a full-time job and family commitments. The good news is that my job is flexible, so it wouldn’t be too difficult for me to work less. The bad news is that I can realistically do so only if the development of MindWare compensates for the lost income. Hence, my current Patreon and Subscribe Star goal of $1,000.

Q: Does every MindWare update advance the main story?

No. Some updates don’t advance the main story at all, revolving instead around gameplay mechanics, side missions, or bug fixes.

Q: Will my existing saves work with a new version?

They might, but probably won’t. Unfortunately, MindWare is still in such early stages of development that I can’t guarantee save compatibility, so it’s best to restart the game every time. I know that playing from the start all the time can be very time-consuming and boring, which is why I always include links to new content in the changelog. Just know that those links are meant as previews onlyโ€”you should never continue playing the game from them because important variables are not set up.

Q: Why are you making MindWare?

A: I’ve always been passionate about role-playing and point-and-click adventure games. The adult flavor of Twine games, with their blend of roleplaying, storytelling, and smut, captured my imagination. MindWare is my attempt to create a cyberpunk-inspired Twine game that I would love to play myself.

Q: Do you have any previous gamedev experience?

Very little. I’ve attempted to make a Twine game on two occasions in the past, but never really got anywhere with it. That’s why MindWare is a huge learning experience for me. I often make mistakes that I then have to that I then have to fix. While that can be frustrating sometimes, I’m looking at each mistake as a chance to learn and do things better next time.

Q: When will you reply to my message?

A: Due to my busy schedule, replies may not be as prompt as I’d like. Rest assured, I try to respond to all messages (please don’t hesitate to send me a reminder if I ever take too long). I prioritize Patreon and Subscribe Star supporters first, then Discord and Reddit since I can handle those a bit more easily on my phone.

Q: Will MindWare ever be optimized for mobile devices?

A: Optimizing MindWare for mobile devices is definitely on the agenda! While the current focus is on the desktop experience, I plan to develop mobile-friendly CSS styles to make the game more accessible on various devices in the future.

Q: Is there an offline version of MindWare?

A: Yes, an offline version of MindWare will be available to Patreon and Subscribe Star supporters starting with version 0.0.5. This version is a token of appreciation for the incredible support received. A public offline version will also be released eventually, though it will be slightly behind the supporter-exclusive version to maintain exclusivity.


Are there any other questions that you would like me to answer? Let me know!

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One comment
  1. Ed says:

    Thank you so much for writing this game! I really enjoyed it a lot! Much more than most games of the same genre.

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